[flocking-users] combining with processingjs? and timing accuracy
altern2 at gmail.com
Fri Apr 11 05:14:43 EDT 2014
thanks for your answer. I have just integrated some flockingjs code into
a Processing sketch by importing the flocking scripts with <script> tags
in the index.html that embeds the Processing pde file. Both the audio
and the graphics runs simultaneously although it is slow on my android
Now the question would be how to connect both. I would like sounds to be
triggered or modified from certain Processing events like mouseDown for
instance. But I guess this list is probably now the place to ask this. I
am not experienced on javacript so I find difficult to picture how to go
About the scheduling with the ugens. I see what you mean. I have done
similar things with PD and Supercollider so thats now a problem for me.
I am yet deciding if I need to use flocking or go for something else for
my project. Other options are Python + PYO, OpenFrameworks + Maximiliam
or something like that, and finally just Supercollider. All options have
good points and drawbacks both from the point of view of what I need and
my previous experience, so I am a bit dubious. I guess I will have to
expend some time doing tests with the different options
og., 2014.eko apiren 10a 01:55(e)an, Colin Clark(e)k idatzi zuen:
> Hi Enrike,
> I haven’t heard of anyone yet who is using Processing.js with Flocking, but I don’t see any reason why it wouldn’t work. Web Audio in general has some risks with very sophisticated visuals because of the fact that the audio processing runs in the same thread as the visuals, but I think there’s lots of room to work with them both.
> In terms of the reliability of timing in Flocking, it depends on how you schedule things. At the moment, the asynchronous scheduler is a little bit “drifty,” especially in Firefox. I’m in the midst of planning out a block-accurate scheduler that will have no drift, and I can fast-track that work if it’s a priority for you. In the meantime, I do most of my high priority scheduling within the unit generator graph, by using unit generators like flock.ugen.sequence as well as triggers like flock.ugen.impulse. It’s solid and simple. Here’s an example of a piece I wrote recently that has a very accurate drum pulse in it.
> On Apr 9, 2014, at 10:00 AM, enrike <altern2 at gmail.com> wrote:
>> two different questions...
>> has anyone tried to combine Flockingjs with Processingjs?
>> how accurate and reliable is timing using Flocking? I need to work on a percussion system that needs to be quite precise.
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