dystopia at feltcollective.com
Thu Apr 14 19:38:26 UTC 2016
ahh yes I know the feeling, I am super newb as well :D
If you share some more information or better still some code I could
spend some time trying help you to approach this in an efficient way.
But from what I understand you want to achieve this particular example
has the basic functionality you want so maybe could be the base for your
also what exactly do you mean by "start a quick and short amplitude
On 14/04/2016 22:02, aBe wrote:
> Hi! Thanks for answering so quick.
> In one sentence, I have no idea what I'm doing :) I'm comfortable with
> SuperCollider, but I'm still trying to understand how Flocking works.
> I did not know I could play individual sounds, because the Playground
> examples I've seen play one synth forever.
> Based on your response, I assume I could create (and destroy) synths on
> the fly? I thought it would be more efficient to just create one synth,
> and then manipulate all the envelope values. But I'm open to try any
> What I'm trying to do is to create some kind of bird like sounds. The
> sounds last about 3 seconds and have 15 envelope points for amplitudes
> and frequencies.
> ps. I don't have much (Flocking) code to show yet, I've been just trying
> to tweak the existing examples before I port the SuperCollider code.
> On 04/14/2016 08:50 PM, Meta wrote:
>> Hello there,
>> I am sure someone with better understanding will answer you soon but in
>> the mean time can I ask for some code example and why exactly you take
>> this approach?
>> For example you could trigger multiple sounds individually, why keep one
>> particular sound muted but "running" using an envelop?
>> On 14/04/2016 21:43, aBe wrote:
>>> Hi hi,
>>> I'm preparing a mobile based collaborative sound installation using
>>> Flocking, which I hope it's ready next Friday :)
>>> the Flocking repo I see examples for:
>>> * Automatic regular retriggering of envelopes (custom-envelope.js, uses
>>> lfPulse on a gate).
>>> * Playing sounds on mouse click events.
>>> * Using valueChangeTrigger, but that seems to be for playing buffers only.
>>> and then keep it silent, until another event happens?
>>> Is there something like a "valueChangeGate"?
>>> Thank you!
>>> flocking mailing list
>>> flocking at lists.idrc.ocad.ca
>> flocking mailing list
>> flocking at lists.idrc.ocad.ca
> flocking mailing list
> flocking at lists.idrc.ocad.ca
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